Amazon
Wednesday, March 27, 2024
CFP: International #Conference: #Comparative #Literature as #Alternative #Humanities #Ethics, #Affect and the Everyday Social-#Delhi #University- September, 2024
Call for Papers - Journal of Comparative Literature and Aesthetics Vol. 47, No. 3, Autumn 2024
Call For Articles: Special issue #CFP: #Women’s #Autobiographical #Filmmaking -Alphaville: Journal of #Film and #Screen #Media,
Call for Papers
Women’s Autobiographical Filmmaking
Special issue of Alphaville: Journal of Film and Screen Media, Summer 2026
Guest editors: Dr Felicia Chan (University of Manchester) and Dr Monika Kukolova (University of Salford)
Autobiographical filmmaking refers to films created by filmmakers that tell stories about their lives, experiences and memories. These may be truthful or partially fictionalised, remembered clearly or misremembered, or a combination of these, usually in ways that also explore how film as a medium itself can do this — a form of practice-as-research, if you like. We are interested in exploring with potential contributors whether there might be a gendered nature to this mode of filmmaking / life-remembering / self-narrating? Do filmmakers who identify as women tell different stories about themselves and their lives from those who identify as men, or do they do so in a different way? How do women filmmakers navigate their simultaneous objecthood and subjecthood in the eye of the camera (Everett, 2007)? Much of the canon in film studies is constituted by works of male auteurs, all in one form or another said to be exploring their lives, their pasts and their selves on screen: think of figures like Federico Fellini, Woody Allen, François Truffaut, Shane Meadows, the list goes on. This structural domination is being continually challenged (Gledhill and Knight, 2015) and moves to rehistoricise women’s filmmaking have seen increased attention on figures from Agnès Varda through to Greta Gerwig though much more remains to be done on women filmmakers in the global majority.
There has been a longer history of scholarship on women’s literary life-writing (Smith and Watson, 1998; Neuman, 2016; Brodzki and Schenck, 2019) but less so on women’s life-writing on/through film as a mode of self-narration. How have women filmmakers had to navigate the industrial structures of filmmaking with all its gatekeeping mechanisms, including access to capital? To what extent are these gatekeeping mechanisms disproportionately discriminatory towards women?
We are inviting proposals to explore any area of the subject, although we are especially keen to receive proposals from scholars studying the ways women in the global majority use cinema to write themselves and their memories into post/colonial histories. We would also like to invite proposals on alternative publication formats such as the video essay, and shorter provocations, interviews or reports.
Possible topics include (but are not limited to):
- Filmmaker case studies
- Close readings of individual films
- Industry analysis
- Autobiographical film as method
- Challenges to theoretical orthodoxies, e.g. auteur theory, canon-making, etc.
- Decolonial approaches to gender studies and women’s filmmaking
Full-length articles: 5,500-7,000 words, including notes but excluding references
Video essay: Approx. 3-15 mins, plus accompanying text 500-1000 words
Short reports, provocations, reviews, interviews, reflections: 1,500-2,500 words
Full-length articles and video essays will be subject to full peer review. Guidelines here: https://www.alphavillejournal.com/Guidelines.html
Feel free to contact us with any questions.
Alphaville is a diamond open-access journal, and it requests no fee from authors or readers. Visit us at https://www.alphavillejournal.com
Dr Felicia Chan, University of Manchester, UK: Felicia.Chan@manchester.ac.uk
Dr Monika Kukolova, University of Salford, UK: M.Kukolova@salford.ac.uk
Tuesday, March 26, 2024
CFP: First Conference on Global Indigenous Studies (CGIS 2024)
The First Conference on Global Indigenous Studies is now accepting proposal submissions until June 15th, 2024! Visit the Call for Proposals page on our website to learn more.
Conference description: Throughout the world, ethnic minorities and Indigenous people have strived to protect their rich heritages and linguistic characteristics against colonial powers, expanding nation-states, as well as the homogenizing forces of globalization. It is increasingly being recognized, exemplified by UNITED NATIONS' “Indigenous Languages Decade” (2022-2032) (https://en.unesco.org/idil2022-2032), that Indigenous languages and the epistemologies embedded in them are fundamental for the perseverance of biological and cultural diversities. The protection and promotion of linguistic diversity help to improve the human potential, agency, and local governance of native speakers of endangered languages, which is especially critical in the face of climate change and environmental degradation.
The First Conference on Global Indigenous Studies (CGIS 2024) is a multidisciplinary, interdisciplinary, and transdisciplinary event that will bring together national and international scholars, educators, practitioners, students, policy makers, activists, academic institutions, Indigenous organizations, governmental and non-governmental organizations. The participants in this conference will be involved in a local and global dialogue and exchange of ideas, research, and experiences on the themes of the event.
Sunday, March 24, 2024
CFP: 4 PAN NIT Humanities and Social Sciences Research Conclave (HSSRC) - May-2024 on Humanities at the Crossroads: The Convergence of Language, Literature and Technology- NIT Warangal
Saturday, March 23, 2024
CFP: #Disability and Detective Fiction (theme issue of Clues: A Journal of Detection) -Clues Journal
The guest editors welcome proposals for a theme issue of Clues focusing on the representation of disability, broadly defined, in crime and mystery fiction, television shows, films, and other media. We seek a wide range of critical and cultural perspectives on how bodymind anomalousness features in stories about wrongdoing, from the maimed and scarred villains of Conan Doyle to the neurodivergent hero-sleuths of contemporary popular culture. In what ways have impairment, disfigurement, and disease been used to raise the stakes of fear and upheaval in crime stories? How do such narratives perpetuate or challenge ableist notions of order and resolution? Does corporeal vulnerability stoke our pity, sympathy, or admiration—whether for criminals, victims, or detectives whose genius seems to triumph over adversity? Conversely, do the contours of disability facilitate alternative modes of sleuthing and lead to unexpected forms of justice? What alternate forms of knowledge do these characters and texts present and endorse? Since the genre of crime by definition entails what and how we know, how have authors—over time and around the world—engaged disability to probe the meaning of truth?
Friday, March 22, 2024
Call for Abstracts: #Education and Role-Playing Games: #Theory, #Pedagogy, and #Practice
Analog role-playing games (tabletop role-playing games like Dungeons & Dragons, larps [live action role-play], etc) provide opportunities for formative and educative experiences for players. The game’s elements of role-play demand a level of imagination, participatory commitments, self-reflection, creative problem solving, and collaboration from players that most leisure activities do not. This proposed volume will focus on analog role-playing games and their educative capabilities. We are interested in how people learn and are formed by these games, both in and outside of formal educational environments. The volume seeks to examine how these games do (or do not) facilitate educative growth both through theorizing as well as concrete analysis of practice. Both theoretician-oriented and practitioner-generated pieces are welcome, but all pieces should seek to examine broader themes and questions around education, knowledge, and growth through the lens of analog RPGs.
The editor gladly invites proposals for chapter submissions on, but not limited to, the following topics:
Theories of education, knowledge, and pedagogy in analog role-playing games:
- RPGs and theories of learning, construction of knowledge
- RPGs and experiential/active learning
- RPGs and vicarious experience
- Bleed and education
- RPGs and civic / democratic education
- The role of AI in RPG play
Analog role-playing games and education broadly through:
- Education around conceptions of race, gender, sexuality, neurodivergence, etc
- Social participation, group membership, social mores
- Conflict resolution and violence in games
- Identity formation and self-discovery
- Transgressive play and education
- Consent practices and boundary setting
- RPGs and depictions of colonialism and exotification
Challenges/Benefits of utilizing RPGs in formal educational settings in regards to:
- RPGs and critical thinking, literacy, social emotional learning, etc
- RPGs and neurodivergent students
- RPGs as distinct from simulations or case studies
- RPGs and math education
- “The dice tell a story” - RPGs and data visualization
- Ethics of usings RPGs in the classroom, especially when dealing with sensitive or controversial subject matter
- Challenges around time management, assessment, and participation
- Considerations/Benefits when using RPGs with specific populations (i.e. children, seniors, ESL, etc)
- Pre and post game practices & reflection
- RPG practices of consent as practiced in a classroom
- Teacher as GM / GM as Teacher
Interested authors should send chapter abstracts of 250-500 words (excluding sources cited), a paragraph author biography, and a CV or resume to educationrpgpedagogy@gmail.com.
The call for chapters ends July 1st, 2024. Authors will be notified of accepted proposals on July 15th, 2024. Authors will submit their accepted chapters of a minimum of 4500 words in length by October 1st, 2024.
All contributors should engage with the existing academic literature on role-playing games. While the editors will not prescribe particular sources or methodologies, proposals should reflect acquaintance with current scholarship on role-playing games.
The project will be submitted for consideration as part of the Education and Popular Culture series. The series is unique as it equally values practitioner-generated pieces on using mass/popular culture as it does theoretician-oriented pieces on studying mass/popular culture, as well as works that exist in the intersections between these worlds. Works in this series take up issues surrounding popular culture in education broadly through pedagogical, historical, sociological, and critical lenses.
Dr. Susan Haarman
Loyola University-Chicago